

Now that I just checked it, it doesn’t address this issue. I also tried it on a completely fresh project.Ĭheck core script?: Considering it doesn’t list the core as a requirement to run this, and it otherwise works just fine, I hadn’t. Save and encounter bug?: No? Yes? I tested it on my legit project from the start, not off of a save point. Scripts used: GubiD’s GTBS, XaiL System, Galv’s Camera Control, and this one. # Picture: Effect:Īddendum to the above, given the recent post on bug report guidelines: This feature is added in version 1.02 of the script. You can also change the outline colour’s opacity with \OO for darker or lighter outlines. To change the text outline colour, write \OC and it will change. You can set the position of where the text will appear next through \PX and \PY. These shortcuts allow you to quickly write out the name of an item along with the icon: # Icon Names: Effect:Īnd if for whatever reason you would like to use the shortcuts with the icons tagged in front, use the following text codes below: # Names: Effect:
#RPG MAKER VX ACE BUST CODE#
There are some text code shortcuts added to make life easier. If you want to display more than 4 lines of text at a time, you can do so by setting the number of message rows to above 4 and inserting messages one after another. If you wish to have the ability to change your message window size on the go, bind two variables that you can in the script module to the number of rows that will be shown and the message window’s width. The ones that won’t will be marked by a note. *NoteĪnd this time around, you can use text codes INSIDE of the name windows, too. However, unlike the YERD, YEZ, and YEM versions, the name window text code has different syntax: # NameWindow: Effect:

Adjust the setting in the module to give your messages a different font from the main game. The Ace Message System separates in-game fonts from the message window fonts. If you want to change the font the message window is using midway through a message, use the following text codes: # Font: Effect: Hold down SHIFT (by default) to speed through messages like there is no tomorrow. There is a fast-forward key that you can set for your message system. # \it - Writes out state x's name including icon. # \is - Writes out skill x's name including icon. # \ia - Writes out armour x's name including icon. # \iw - Writes out weapon x's name including icon. # \ii - Writes out item x's name including icon. # \ic - Writes out class x's name including icon. # *Note: If x is 0 or negative, it will show the respective # \as - Writes out actor's subclass name. # \pic - Draws picture x from the Graphics\Pictures folder. # \nr - Creates a name box with x string. # \nc - Creates a name box with x string. # \i - Draws icon x at position of the text. # \c - Changes the colour of the text to x. # Message Window text Codes - These go inside of your message window. Here’s a quick list of all the text codes you can use with this script: # This script also gives the developer the ability to adjust the size of the message window during the game, give it a separate font, and to give the player a text fast-forward feature. While RPG Maker VX Ace certainly improved the message system a whole lot, it wouldn’t hurt to add in a few more features, such as name windows, converting textcodes to write out the icons and/or names of items, weapons, armours, and more in quicker fashion.
