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Vermintide 2 winds of magic maps
Vermintide 2 winds of magic maps





vermintide 2 winds of magic maps
  1. #VERMINTIDE 2 WINDS OF MAGIC MAPS UPDATE#
  2. #VERMINTIDE 2 WINDS OF MAGIC MAPS FULL#

"Right now we have one that is like survive waves ," says Batsford. Once the objective is completed, a portal will open that will take players to an arena where they'll need to complete a final event. Winds of Magic may bring an endgame, but it's just the beginning. "We want them to be a different way to play the game rather than just going from A to B and killing stuff. "The objectives we have, we want them to be different," says Batsford. To finish a Weave, players will be required to complete an objective, for example killing enough enemies to fill a progress bar, slaying a certain number of a specific enemy, or capturing objectives placed around the map. As an example, I'm shown a Weave that takes place on a section of Against the Grain, but played in reverse. To aid variety, Fatshark plans to remix each level chunk. The Life Wind, for instance, currently grants constant health regeneration, but causes players to lose health whenever they hit an enemy. "Each Wind should look very different from each other, even on the same level, and also give a mutator." Fatshark is still figuring out which mutators should be tied to each Wind, but the prototypes I'm shown seem designed to offer both positive and negative modifiers. "The idea behind the Winds is they're going to change the look and overall feel of the level completely," says programmer Tom Batsford. Each Weave will take place on a chunk of an existing level marked by one of the eight Winds-the currents of magical energy that flow across the Warhammer universe.

vermintide 2 winds of magic maps

#VERMINTIDE 2 WINDS OF MAGIC MAPS FULL#

We're doing it in our own way." It's magicĮach stage of Winds of Magic's new mode is called a Weave, although that term-as with many things in the expansion, which only recently entered full production-is subject to change. "I think the most similar game mode would be the Greater Rifts that Diablo III has," says Wahlund, "where you go in and they scale in difficulty. Rather, the main progression path for the expansion is a new mode. Winds of Magic will likely offer an introductory story mission, but new adventure maps aren't the focus. "The basics of the expansion is to provide an endgame," says Wahlund.

vermintide 2 winds of magic maps

At its heart, though, Winds of Magic is designed around one big idea: to give players an endless gauntlet of progressively more difficult challenges. The expansion will add a new enemy race, new difficulty and new weapons. This year's biggest addition will take place this summer, with the release of Vermintide 2's first expansion, Winds of Magic. But if your ambitions go beyond some fancy hats and nice pictures, Fatshark has a plan for you too.

vermintide 2 winds of magic maps

"It's something people have been poking us for since launch," says Wahlund.īoth the cosmetic shop and the collectable paintings-also added with the weekly challenge update-are ways for players to work towards a specific goal. While not available yet, the ultimate aim is for challenges to award a new in-game currency that players can use to buy specific cosmetic items for their characters. Weekly challenges aren't just there to add variety, but also to give players something to work towards. It's a fun celebration of everything Vermintide 2 does well: the combat, the banter, and even the lore, with Games Workshop stepping in to name the inns you visit. But if they go too long without a swig of ale, they become hungover. On March 8, the date of the game's anniversary, players will be treated to a special challenge that sees Vermintide's heroes embark on a tour of nearby inns, looking for ale.Īs they drink and have slurred conversations-Kerillian has decided that everyone should call her queen-they gain a buff to their attack. The system is based on the concept of mutators-special rulesets that change the way you play, and sometimes even new versions of existing levels.

#VERMINTIDE 2 WINDS OF MAGIC MAPS UPDATE#

The first stage of this new phase of Vermintide 2's life was the introduction of weekly challenges-added in an update earlier this year. Now, though, Fatshark is in a place where it feels ready to cater to that demand. And while Fatshark made the internal changes needed to secure the game's long term future, its existing playerbase grew impatient for both new content-just five new levels, across two paid-for DLC packs, were released in the game's first year-and the arrival of systems promised before the game's launch. In all, Vermintide 2's first year has been a learning experience for the studio.







Vermintide 2 winds of magic maps